VALORANT Premier Tier List (Best Maps for Agents and Recommended Comps)

VALORANT Premier Tier List (Best Maps for Agents and Recommended Comps)

Premier Tier List: Best Agent Ranks, 5-Stack Comps, and More

Welcome to our Premier Tier List for VALORANT’s tournament mode!

For a reminder of how Premier works, check out Riot’s video explanation.

In this guide, we’ll be covering the best agents for coordinated 5-stack play with commentary for map picks and team comps.

If you’re looking for rankings for the ladder, check out our general VALORANT tier list instead.

Here are our VALORANT premier tier list rankings:

Tier Agents
S-tier Viper, Jett, Omen, Killjoy
A-tier Astra, Breach, Kay/O, Sova, Skye, Raze
B-tier Harbor, Cypher, Fade, Gekko, Brimstone, Sage
C-tier Chamber, Yoru, Neon, Reyna, Phoenix

For a visual reference, check out our infographic below:

valorant premier tier list

S-Tier Agent Commentary

Jett

The best agent with the Operator on defense as well as the best agent for making space on attack, Jett is fantastic on both sides. Tailwind and Cloudburst in tandem give Jett the ability to escape, avoid trades, make space, and stall for teammate support. With proper information gathering from teammates in a more organized setting,

Jett is better able to make informed decisions on when to activate Tailwind as well as make plays off of flashes and reveals when deep into sites under the cover of Cloudburst.

Synergies

All of the initiators: Sova, KAY/O, Skye, Breach, and Fade work well with Jett. Sova and Fade are able to gain information for Jett to know when to activate Tailwind and reveal enemies for her to shoot through Cloudburst. The other initiators are able to set up Jett deep into a site with Flashes as she is able to close the gap quickly and can avoid being teamflashed when in Cloudburst.

Best Maps

Haven, Ascent, and Pearl are the best maps for Jett as she is able to get deep into sites on offense to play off initiator utility as well as playing with the Operator in many forward positions and get away after getting a shot off.

Killjoy

Between a strong and well-rounded kit as well as an overall lack of competition in the information-gathering Sentinel role, Killjoy finds herself as a good to a must-have pick on every map. She is able to cover much ground with her information-gathering utility due to having both an Alarmbot and Turret, especially with the latter being able to spot enemies at any distance with line of sight.

Nanoswarms paired with her information gathering and the enemies being vulnerable from Alarmbot, Killjoy can completely halt pushes and delay plants. Her ultimate is also one of the strongest in the game which is great for offense or retaking a site on defense that has a worst case scenario of being traded for a Brimstone or Sova ultimate.

Synergies

Killjoy is an all-around agent that works well with most, but she can pair very nicely with Astra who can use a Gravity Well based on information from Alarmbot and Turret and make enemies stuck in a Nanoswarm. This also applies to Sova who can pair his ultimate with information from Killjoy’s utility or Lockdown and tag enemies who are in predictable locations on the edge of Lockdown’s radius.

Best Maps

Killjoy is a good pick on essentially every map, but can almost be considered a must pick on Haven, Ascent, and Lotus. The sites on these maps have tight choke points for Nanoswarms to get value, locations in which Turret can watch two angles at once such as Garage and C Long on Haven as well as B Main and Mid Pizza on Ascent, and spots for Lockdown to be placed to force enemies completely off of sites.

Viper

Viper doesn’t have the same vision-blocking capabilities as the other controllers, but what she lacks in being a pure controller is made up for by her unrivaled post plant and stalling capabilities.

Her shortcoming of not being able to globally place smokes is covered with the utilization of a second controller which allows Viper to do what she does best which is post plant, utilizing Toxic Screen to cut sites in half, and utilizing both Toxic Screen and Poison Cloud for set up lurk plays and make enemies continually use utility to reclear areas.

On defense, Viper’s rechargeable utility which decays enemies paired with her two Snakebites make Viper arguably the best stalling agent in the game.

Synergies

Viper pairs well with Initiators who can utilize their utility around Viper’s to set up kills for duelists. Skye and KAY/O can flash through Toxic Screen for long duration flashes. Sova and Fade can reveal enemies who are on the other side of Toxic Screen or on the outside of Viper’s Pit to set up very easy kills.

Best Maps

Lotus, Icebox, and Bind are all maps where Viper can set up Toxic Screen and Poison Cloud for lurks on offense, a Poison Cloud in a choke point, and a Toxic Screen on defense to stall out attackers. Breeze is another fantastic map for Viper as she can do all of those things as well as set up a Toxic Screen on offense as the primary vision blocking utility for site executes due to the shape of the sites.

Omen

There are a lot of roles and ways Omen can play.

He can lurk while helping teammates with global smokes, he can play as a support flasher with the extremely strong Paranoia near sight, he can stall on defense with one-way smokes and throwing Paranoia at a choke point in response to enemy utility, he can get out of someone and done angles with Shrouded Step, and even roleplay as budget Jett by making space on offense with From the Shadows or using Shrouded Step into a smoke.

This versatility makes it very easy for Omen to fit into many team compositions and diversify a strat book.

Synergies

Omen pairs well with agents who are able to capitalize on Paranoia. Both Raze and Jett are able to collapse on enemies hit by Paranoia. Sova can shoot a Recon Dart in tandem with Paranoia to make enemies nearsighted so they are unable to shoot out Recon Dart.

Best Maps

Haven, Ascent and Lotus are great maps for Omen because of his smokes covering the choke points on sites, good lines for Paranoia to get value, and the various heights and one and done locations Omen can play around with Shrouded Step. He is also able to set up one way smokes in A Main on Ascent and Lotus as well as C Lobby on Lotus.

A-Tier Agent Commentary

Sova

Sova is arguably the best info-gathering agent in the game who brings a lot to the table. Recon Bolt and Owl Drone get very precise information when used properly, and his kit is rounded out by the damage Shock Darts and Hunter’s Fury provide.

He isn’t quite in the top tier because of his dependence on a map’s geometry which can obstruct Recon Bolt scans or have few areas where Owl Drone gets good information.

Synergies

Sova pairs very well with Jett who is able to capitalize on Sova’s long distance Recon Bolt. Viper is also a great pairing as Sova can highlight enemies on the other side of Toxic Screen for easy kills.

Best Maps

Maps with open sites that Recon Bolt can cover the entirety of and cramped passages that Owl Drone can clear are where Sova is best. Icebox, Haven, Ascent, and Breeze fit the mold of what makes a great Sova map for the above reasons.

Raze

In the current meta, a duelist needs to be able to create space out of a choke point, and like Jett, Raze is able to make space using her Blast Packs. On top of the ability to make space, Raze is able to gather information and apply pressure using Boom Bot and is able to deny space with Paint Shells.

The threat of damage from Boom Bot and Paint Shells makes Raze great for forcing enemies back on maps with narrow spaces on both offense and defense.

Synergies

Pain Shells synergize well with a few agents. They can be paired with a Seize from Fade to trap enemies inside the explosion. Astra can do a similar combination with Gravity Well. Killjoy and Cypher are also able to give a cue to Raze of when and where to throw a grenade if an enemy activates Alarmbot, Turret, or Trapwire. The enemy will be slowed from the tagging of the Turret or stuck from being in the Trapwire that the grenade will most likely hit the enemy.

Best Maps

Bind and Split are Raze’s best maps due to the tight spaces on the map as well as being able to break through the very tight choke points on the sites. The tight areas force enemies to give up space when pressured by Raze’s explosives.

Fracture is another good map for Raze as Boombot can clear the extremities well, Paint Shells can trap enemies stuck in the tight corners of sites, and her ability to Blast Pack on top of various locations such as top of A Site, B Generator, or A Rope.

Skye

Skye is a jack of all trades Initiator who is able to get information, flash, and heal teammates. The increased prominence of Viper and Harbor is great for Skye as she has the best flash to send through vision-blocking curtains of Toxic Screen and High Tide.

The flash on its own is a strong tool for both information, setting up teammates at range, and solo plays. Trailblazer is extremely strong due to the precise information it gains and it has a much longer duration than Sova’s Owl Drone. Her kit is tied together by a heal that is better than Sage’s due to its ability to heal all allies at once.

Synergies

Harbor and Viper pair very well with Skye because of Skye’s ability to flash through High Tide and Toxic Screen. Jett is a good agent for Skye to support because Guiding Light can blind enemies deep into the site for Jett to capitalize on who can avoid the flash by being in a Cloudburst.

Best Maps

The duration of Trailblaze and maps in which Sova has difficulty gathering information are good spots for Skye. On Bind, Skye is able to take advantage of Trailbalzer’s duration to get information in multiple lanes with use of the teleporters. Split is another spot where the Trailblazer gets immense value. Lotus and Pearl are also good maps for Skye due to how common Harbor and Viper are, and Skye’s ability to use her flash through their utility.

KAY/O

The only agent who can suppress enemies. KAY/O is a duelist-Initiator hybrid who is able to support teammates and make plays for himself. The ability to throw his flash near or far as well as get information and suppress enemies with ZERO/POINT puts KAY/O over flashing duelists.

Synergies

KAY/O pairs very well with Jett who can get the upper hand on enemies who are suppressed by KAY/O as well as take advantage of a long rage KAY/O flash and avoid it herself while in a Cloudburst.

Best Maps

Ascent is far and away KAY/O’s best map. The small sites allow ZERO/DRIVE to catch Sentinels and suppress them. When rotating to help on defense, the open areas CT allow KAY/O to throw a long-distance flash to assist a teammate in back site on B or flash opponents coming through a main.

Breeze is another great map for KAY/O. He is able to shut down Skye’s Trailblazer, Sova’s Owl Drone, or Viper’s Toxic Screen, making an opposing site execute stall out.

Breach

Breach is fantastic at brute forcing his team onto a site. Breach is great for supporting allies, especially those who can get deep into site with movement, and is even fairly effective at using his utility for himself.

Fault Line and Flashpoint are great for disorienting enemies at any range. Aftershock can clear any corner or one-and-done spot to force an enemy out into the open who may be holding a close angle with a shotgun.

Synergies

Breach’s utility is far more useful when he knows where his opponents are. This makes Sova a great pairing with Breach, as once information is gained, Breach can make an enemy’s life a pain with his utility.

Jett is another great pairing as Breach and Jett can pull off a flash and dash and have Jett close the gap on enemies Breach affects with his utility.

Best Maps

Fracture and Haven are Breach’s best maps. These two maps have a lot of long, straight, and narrow lanes where Fault Line can cover their entirety. Breach is a very strong agent for retakes and Haven’s 3 sites lead to retake scenarios very often.

All of the sites of Fracture and Haven are able to be covered by Breach’s utility making site takes and retakes easy.

Astra

Astra has global range across the map. She can place any of her utility at any corner of the map no matter where she is, making her a great lurker. On defense she is a solid site anchor, and is able to help allies stuff a push on the other side of the map.

The recharge rates of her abilities and only having 4 stars to place does limit how often she is able to use her utility, but if used when appropriate it is extremely strong.

Synergies

Astra pairs well with agents who can punish enemies in her Gravity Well, and give Astra good information as to when to use her Gravity Well.

Killjoy hits both of these points as information from Alarmbot and Turret can cue Astra when to use Gravity Well, and Nanoswarms can continuously damage enemies inside Gravity Well.

Raze is also a good combination because she Blast Pack to or punish with a grenade enemies who are in a Gravity Well.

Best Maps

Split is a fantastic map for Astra because of the tight choke points of the map and the prominence of Raze. The small chokes allow Astra to stall out pushes.

Pearl is another good Astra map, and she is the desired Controller if a team is not willing to run the Harbor+Viper combo. The long distance of Pearl and how attacker friendly the B site is makes Astra a great A Site anchor because the A Site is shaped well for her to solo stall a push, and if attackers go to the B Site she is able to assist her team from A.

B-Tier Agent Commentary

Harbor

Harbor is on the rise and is being utilized more and more in double controller compositions with Viper. The sheer amount of utility that Harbor can utilize is overwhelming for the opposing team, especially because of the slow Cascade and High Tide afflict when passing through.

Synergies

Skye is seen very often with Harbor due to Guiding Light being able to be perfectly activated on the other side of Cascade and High Tide to give enemies no time to turn the flash.

Viper is also a great pairing to overwhelm the enemies with vision-blocking utility as well as providing post-plant utility with Snakebite and Poison Cloud after Harbor can secure a plant with the use of Cove.

Best Maps

Pearl is Harbor’s best map as Cascade can allow for pushes down B Long, High Tide can block all entries for defenders on both A and B Sites, and Cove is great for getting the spike planted in the open section of B Site which allows post plant to be played from B Long, making retakes extremely difficult for defenders.

Bind is another solid map for Harbor as his High Tide can reach all of the small map for support and Reckoning covers the entirety of both sites.

Fade

Fade’s kit is best for gathering information and punishing enemies for being spotted by her utility with trails leading to their location. Haunt is easier to get into desired spots with its ability to drop on command and sit on top of rooftops, but the relative health and speed of Fade’s utility makes it fairly easy for enemies to shoot it out, so it must be used in tandem with allies’ utility.

If Fade’s utility lands on an enemy their life can become a nightmare because they’ll be marked with a trail and if a Prowler is used it will go much faster and follow the trail to their exact location. On top of this, different pieces of her utility can deafen, nearsight, and/or decay enemies to set them up for easy kills.

Synergies

Allies that can take advantage of enemies who are impacted by Fade’s utility work well with her. Raze is a prime example as she can Blast Pack to an enemy who may be nearsighted or deafened without them knowing or she can kill an enemy stuck in Fade’s Seize with Paint Shells.

Brimstone is a good pairing with Fade as he can get a kill on an enemy stuck in Seize with his Molotov or Orbital Strike. Brimstone’s 3 smokes are also typically used for faster site executes which coincides with Fade quickly dumping all of her utility to punish those on site.

Best Maps

Fracture and Bind are good maps for Fade because of the other popular agents on the map as well as their general size which allows Prowlers to get good information, go through the door in A Main on Fracture, or through the teleporters on Bind. These two maps also have overhanging roofs that surround all of the sites, which are great for getting Haunt in tough to shoot locations that can see most of site.

Sage

Despite being labeled as a Sentinel, Sage is in an interesting spot where she plays more so as a supportive Duelist. Her Barrier Orb is very diverse and can be used to stall the other team, cut off areas of the map to plant or defuse the spike, or to take fights from unexpected angles.

Sage is unable to gather information like the other Sentinels, which makes her only a good pick on where flank information isn’t as imperative and where Barrier Orb can shine with all of its use cases.

Synergies
Best Maps

Bind is a very good Sage map because this map lacks a mid area, meaning an information gathering Sentinel is not essential. Split and Icebox are maps where Sage is a good flex play because of her ability to utilize her Barrier Orb in a plethora of ways.

Icebox has sites that are very hard to plant or defuse the spike, and Sage’s wall lets you do so easily. Split has narrow lanes which makes Sage great for walling off an area and further stalling with Slow Orbs. Both Split and Icebox have a lot of boxes and geometry on the map where Sage can wall herself or a teammate up to unexpected locations for advantages in fights.

Gekko

Gekko’s kit is based around picking up and reusing his utility as much as possible. He gets great value when he is able to do so, and has a good cycle on offense of using utility, taking the space the utility gained, then picking it up and repeating. His issue is in defense where the utility he uses is much riskier to pick up and is often not worth getting.

This has subjugated Gekko to being best on maps where he is able to throw Dizzy straight up in the air and still get useful information when on defense.

Synergies

With Wingman being able to plant in some tough to get to and risky plant spots, Gekko pairs well with agents who are good in post plant when playing off site.

Killjoy, Viper, and Astra all have post plant stall utility that can make defusing the spike that Wingman planted a difficult task.

Best Maps

Bind is great for Gekko for a few reasons. He is able to throw Dizzy through the roof of Hookah or at B Elbow straight in the air and pick it back up while getting info in Sands or B Long. This map also has a lot of small pockets that Mosh can clear out with its very large radius.

On Lotus, Gekko can get some good value by having Wingman plant in tough to get to areas on B site or on C Site for a post plant to be played in Sands. Dizzy can also be thrown straight up near Waterfall to get info on Sands on defense or on A Site to see enemies pushed A Main and A Root.

Brimstone

Brimstone is the only Controller who can use 3 smokes at the same instant, but he struggles in long-duration rounds. This makes him a niche pick on maps that have sites that need extra locations blocked off and for fast executes based on how quickly these smokes can be placed, the fact they do not recharge, and the presence of Stim Beacon which speeds everyone up.

Otherwise Brimstone has a fairly basic kit that doesn’t have much dynamic play to it. The only other use of Brim is zoning and post plant with the use of Incendiary and Orbital Strike.

Synergies

Fade’s Seize can trap enemies inside Orbital Strike or Incendiary. Brimstone’s smokes pairs well with Incendiary to cover up Incendiary making it difficult for enemies to see if they are it.

The Nanoswarms of Killjoy are great for this. Brimstone can smoke off a choke point, and when enemies trigger Killjoy’s utility they won’t be able to the Nanoswarms because of the smoke’s coverage.

Best Maps

Fracture and Bind have sites that may require 3 smokes to fully block enemy vision. These two maps also have sites with pockets and corners where Brimstone can punish enemies with Incendiary and Orbital Strikes.

Cypher

The only Sentinel that can hold flanks from anywhere on the map. Cypher has the benefit of being able to use his utility at any distance. Unfortunately outside of 2 Trapwires that can be destroyed fairly easily, Cypher doesn’t have much stopping power like his main competitor in Killjoy.

Because of this it’s easier for an opposing team to rush Cypher down, but Cypher does play well with slower, defaulting rounds in which enemies are spread out.

Synergies

The thick smokes of Brimstone is able to cover Cypher’s Trapwires well, and make it difficult for enemies who trigger a trap to shoot it out. Viper also has Poison Cloud which is similar in nature and can be paired with a Trapwire. Other Controllers have hollow smokes, and the combination does not work as well.

Best Maps

Brimstone is best when sites need 3 choke points smoked off on an execute, and where Orbital Strike can heavily deny areas. Bind and Fracture are great maps for Brimstone because of this.

A Site of Bind and Fracture are much easier to hit with 3 smokes as well as B Site on Fracture without Tower control. Orbital Strike can trap and kill enemies who are in U Hall, Hookah, the many pockets on both these maps’ sites, and Tower.

C-Tier Agent Commentary

Phoenix

Phoenix suffers from being a duelist who is unable to create space outside of his ultimate. Phoenix is also boxed out by Initiators who have stronger, and longer-range flashes.

The only way to get value out of Phoenix is to farm Ultimate Orbs in hopes of him using Run it Back 4 or more times on an offensive half.

Synergies

Astra, Fade, and Sage pair well with Phoenix due to their ability to slow chokepoints and prevent enemies from running away when Phoenix uses Run it Back. These enemies are either forced to fight Phoenix who has nothing to lose or can be caught up to.

Best Maps

Ascent and Pearl have attacker-sided Ultimate Orbs for Phoenix to farm his 6 charge ultimate. These maps promote Phoenix spamming his ult continuously on offense.

Neon

Neon’s kit pales in comparison to the best space making duelists in Raze and Jett. The strength in Neon lies in her ability for quick rotations using High Gear to quickly stack sites and sprinting back site with the cover of Fast Lane.

Synergies

Neon pairs well with Skye who can flash out of Neon’s Fast Lane as well as Sova and Fade who can reveal enemies on sites for Neon to shoot through the cover of her Fast Lane.

Best Maps

On Lotus and Fracture Neon can make use of quick rotations with High Gear by getting from A to C on Lotus which is the longest distance between any 2 sites in the game, and can quickly rotate around the outside of Fracture as quickly as any other agent can go through the center.

Chamber

After severe nerfs, Chamber is a very niche play whose only allure is the ability to play an off angle and immediately teleport out to avoid being traded. Chamber is best served on smaller maps that he can stay in range of his Trademark and that has overlapping walls that ensures his safety from his short distance teleport.

Synergies

Astra is a good pairing with Chamber as she can utilize Gravity Well to slow opposing players pushing Chamber after he teleports away or to utilize her utility through a choke point based on an alert from Trademark.

Best Maps

Both Bind and Split are small maps which allow Chamber to more easily stay in range of his Trademark. They also offer various Rendezvous locations Chamber can make use of without being threatened of being pushed immediately after he teleports such as A Ramp to Ropes, B Main to front B Site, and mid to Ropes on Split as well as on top of Truck to Pipes, B Long to front B Site, B Sands to Hookah.

Yoru

A difficult agent to get a lot of value from, Yoru is an agent that requires too much investment from teammates’ utility to make very risky plays that are hard for teammates to trade him out.

If mastered and thoroughly planned for, Yoru can make a somewhat viable pocket pick for certain gimmick strategies to catch teams off guard.

Synergies

Fade and Omen are interesting pairings with Yoru because some of their abilities deafen enemies, which allows Yoru to teleport into sites without enemies hearing the audio cue.

Best Maps

Between using the teleporters for trickery and defense being dependent on quick rotations and avoiding over rotations due to the lack of a mid area and teleporters, Bind is a spot where Yoru can have an impact on the game.

Reyna

Reyna is a very selfish agent who is unable to bring much in a team environment. Her only true utility is a near sight flight that can be easily shot out. Her inability to make space and being a selfish, feast or famine character is why Reyna is in this spot.

Synergies

Jett and Raze are good to have alongside Reyna to make up for her inability to make space. Reyna is best for the second player in during an entry to have her Leer less likely to be shot out and have higher chances of securing a trade to make use of her overheal or dismiss.

Best Maps

Icebox is Reyna’s playground. The clutter of the map on both A and B sites allows Reyna to play many off angles and have cover to dismiss to. When this map comes back to rotation, Reyna is a viable option.

Example Team Comps

Now let’s put it all together. Each team can have minor tweaks to the agents to best suit the players’ comfort with each respective agent.

Nonetheless apply knowledge of agent roles, synergies, and where they perform well to best create a team composition that is cohesive and works well on the map. Here are a couple of examples team compositions for every map.

Lotus

  • Team 1
    • Omen
    • Viper
    • Skye
    • Killjoy
    • Neon
  • Team 2
    • Killjoy
    • Viper
    • Raze
    • Astra
    • Fade

The first team composition has a standard set of supporting agents with Neon as the entry duelist. Raze or Jett slot just as well here. Neon is best for fast rotations, Raze is great for area denial, and Jett is fantastic for taking aggressive angles A Main and C Sands.

The second composition leans into Raze as the duelist, and supports her with Astra and Fade who synergize well with Raze’s Paint Shells for control of A Rubble or to trap enemies in the tight chokes of B and C sites.

Pearl

  • Team 1
    • Harbor
    • Viper
    • Skye
    • Jett
    • Killjoy
  • Team 2
    • Killjoy
    • Skye
    • Astra
    • Sage
    • Phoenix

Both of these teams have vision blocking curtains that can cover the length of the B Site in Harbor, Viper, or Phoenix paired with a Skye that can flash through. This map runs through the B Site, and both have utility to protect the planter in Sage’s wall and Harbor’s Cover.

Fracture

  • Team 1
    • Neon
    • Breach
    • Cypher
    • Brimstone
    • Skye
  • Team 2
    • Killjoy
    • Breach
    • Brimstone
    • Raze
    • Fade

These two team compositions take agents that are good on the map and mix and match based on some good synergies. Raze and Fade are paired together while Neon and Skye are paired together.

Both these sets are for making space and assisting on an entry, but the matching is based on their synergies.

Bind

  • Team 1
    • Viper
    • Brimstone
    • Raze
    • Skye
    • Sage
  • Team 2
    • Viper
    • Harbor
    • Raze
    • Skye
    • Gekko

Both team compositions contain Viper for her lurking up A main and defensive set ups on Bind. The other Controller is based on preference for site executes.

Sage and Harbor are present because of the ability to protect a player planting or defusing in front of Truck on A Site.

Haven

  • Team 1
    • Jett
    • Sova
    • Breach
    • Astra
    • Killjoy
  • Team 2
    • Jett
    • Sova
    • Breach
    • Omen
    • Cypher

Jett, Sova, and Breach make a great core on Haven due to their synergy as a trio and the layout of the map. The Sentinel and Controller spots are interchangeable and based on preference and comfort with those agents.

Split

  • Team 1
    • Jett
    • Raze
    • Skye
    • Viper
    • Astra
  • Team 2
    • Raze
    • Sage
    • Skye
    • Astra
    • Chamber

The first composition is very aggressive for taking map control and burst executes while the second is very defensive and more so based on defaulting.

The Chamber pick is flexible and can be swapped to another Sentinel or even Jett based on preference

Ascent

  • Team 1
    • Jett
    • Sova
    • KAY/O
    • Killjoy
    • Omen
  • Team 2
    • Omen
    • Jett
    • Sage
    • KAY/O
    • Fade

Ascent is a fairly stagnant map in terms of the meta and Team 1 is very commonly played. One potential substitution is Sage who can boost herself or a teammate to see over the smokes A Main or herself or Omen B main who can actually teleport onto site from B Main.

The other potential substitution is Fade; this map is heavily dependent on having a reveal in Haunt or Recon Dart due to all the wall spam locations on the map.

Breeze

  • Team 1
    • Jett
    • Sova
    • Viper
    • Cypher
    • KAY/O
  • Team 2
    • Yoru
    • Sova
    • Fade
    • Viper
    • Cypher

The first team is very traditional on Breeze, utilizing Viper’s Toxic Screen for executes with KAY/O and Sova’s utility setting up Jett, while Cypher can hold flank while anywhere on this massive map.

The second team comp is quite off meta, but has all the pieces of the first with information gathering, an agent who can get deep into the site, and global flank watch. The second has the interesting pairing of Fade and Yoru for increased information to support Yoru teleporting into site with the potential of deafening enemies paired with a teleport.

Icebox

  • Team 1
    • Killjoy
    • Sage
    • Viper
    • Sova
    • Jett
  • Team 2
    • Viper
    • Harbor
    • Reyna
    • Skye
    • Killjoy

Both team compositions have planter protection with a Sage wall or Harbor Cove because of how difficult it is to get the spike down on both sites. The first team composition is much more traditional and plays quite similar to Breeze with using the Sova utility through Viper’s Screen to set up Jett.

The second composition is meant to spam vision-blocking curtains with both Harbor and Viper then flash through with Reyna and Skye.

Format and Methodology

Tier Ratings

Overall, the criteria for S/A/B are as follows:

S-tier
  • S-tier agents are a strong pick on almost every map and slot into nearly any team composition.
A-tier
  • A-tier agents are very strong on a select few maps or they fit into most team compositions and are a good pick on roughly half of the maps.
B-tier
  • B-tier agents are a viable pick based on a specific team composition or are only viable on a few maps and can be replaced by an agent of a similar role in a higher tier with little to no detriment
C-tier
  • C-tier agents are weak in the current meta and can be substituted by agents of a similar role in a higher tier. These agents have the potential to succeed in niche scenarios in which the map and team composition are built around their utilization.

Agent Difficulties

These ratings are more suited for newer players (Iron, Bronze, and Silver) and relate to how much time and experience you need to be useful to your team compared to other agents.

Here are examples for each:

Brimstone (Easy)

Brimstone is an ideal agent for beginners with abilities that are very straightforward and easy to understand.

They can all be safely used from behind cover and are useful even when you’re playing from behind.

Cypher (Average)

Cypher’s abilities require you to have additional macro understanding compared to Brimstone.

You need to understand where to place your gadgets, how to balance between switching back and forth to your camera, and how to use your gadgets in combination with each other.

Defending can be more forgiving for a beginner, but on offense, you need to learn how to lurk and where flankers are likely to come from to make your Trapwires useful.

His ultimate is also harder to activate compared to Brimstone.

Sova (Hard)

To be an effective Sova player, you need to spend time in custom games to practice your ability lineups with your arrows.

If you don’t it can be incredibly easy to whiff your Shock Darts and your Recons may land in areas that provide no value.

Because of the amount of time commitment he requires and due to how easy it is to mess up his abilities, he is quite hard for beginners to pick up compared to other agents.

Outro

Best of luck in the rest of the Premier Bets as well as when it comes to the game in its full release. Utilize these synergies and map recommendations to build a team composition, make set plays and strategies which is a unique aspect of Premier with having a set squad to play with.

Thanks for reading! Be sure to check out our other Premier guides.