Dev Blog Archives - Mobalytics Personal Performance Analytics for Competitive Gamers Tue, 15 Aug 2023 22:26:24 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 Dev Blog: Diablo 4 Roadmap and Updates (Seasons 1+2) https://mobalytics.gg/blog/diablo-4-roadmap-updates/ https://mobalytics.gg/blog/diablo-4-roadmap-updates/#respond Tue, 15 Aug 2023 20:07:44 +0000 https://mobalytics.gg/?p=63736 Dev Blog: Diablo 4 Roadmap and Updates (Seasons 1+2) Hello Mobalytics Community! I am Uthgar, one of the Founders of Mobalytics. Some of you may recognize me, but I’d like to share a little secret – I have been heavily involved in our exciting Diablo 4 project. That means I am constantly scouring Discord, Reddit, […]

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Dev Blog: Diablo 4 Roadmap and Updates (Seasons 1+2)

Hello Mobalytics Community!

I am Uthgar, one of the Founders of Mobalytics. Some of you may recognize me, but I’d like to share a little secret – I have been heavily involved in our exciting Diablo 4 project.

That means I am constantly scouring Discord, Reddit, and email for your valuable feedback, feature requests, and messages about Diablo! I am a HUGE aRPG player and an old man, so I have played everything from Diablo 1 and Sacred to Grim Dawn and Last Epoch.

Right now, I’ve gotten all D4 classes to 50 but I main a Barb because nothing beats having 4 weapons to bash people’s face in, and I am eagerly awaiting the next PoE league (huge fan). I can’t stress how much I love the genre and figuring out how to make fun builds based on the loot I get.

I am working closely with our team to craft a companion that aligns with my own gaming preferences and enhances my experience as a player. I am constantly checking in to see if that matches your thoughts and feedback and I’d like to take the time to address recent feedback and provide insights into the roadmap we’ve laid out for D4.

Our Goals for the Diablo 4 App

Before I dive into the feedback analysis and our roadmap I want to share the 3 main goals we have when making the app:

  1. Allow you to seamlessly play the game powered by the information you need to be awesome. This means as little ALT+TAB as possible.
  2. Giving you the information you might need at the perfect time for you to use it.
  3. Making sure we are in line with Game Dev’s vision for what the game should be and how it should be played. At Mobalytics, we respect what people work hard to create and do our best to help make the community a better place for everyone.

diablo 4 sorcerer build splash

Feedback Requests and Roadmap

Now let’s hop into some of the most prominent feedback we have been getting and where we are headed next.

Firstly, you’ve probably noticed our recent implementation of the Paragon Board within the overlay. It seems easy, but unfortunately, we didn’t really think through that piece of the puzzle when we built the first version of our app. That made it take more time than we would have liked to get it in there. This is an important piece in Goal #1 allowing you to seamlessly play the game without the constant need to ALT+TAB.

Second, if you are a builder, we already launched the ability to add stats to your builds seamlessly. This will help a ton of content creators get what they want across but also is a nice thing for people creating their own builds to copy.

altar of lillith splash

So, what’s on the horizon? The team is working hard all the time to get new stuff to you, but we are human and people get sick and take summer vacation so please be patient with us as we release new stuff. While some of the fixes might be behind the scenes, we’re diligently pushing updates – twice a week, every Tuesday and Thursday – to refine the app continuously.

Our goal is to release everything below before Season 2. Let’s go through them one by one:

Builder Improvements

The enthusiasm people have shown for crafting your own builds caught us a bit off guard. We understand that builds showcased on the main app boast additional widgets and information. Our commitment is to level the playing field, empowering every user with the same tools to create builds. We already added the stats section and by the end of August, you should be able to customize your explanation boxes and layer your own guides.

Finding and Importing Creator Builds

Although we had importing created builds to the app in mind early on, we weren’t able to deliver it as fast as we wanted. To get to that point, we need to merge the two frameworks- the initial builds we debuted with are made in a different way and we need to consolidate the builds generated in the builder and by our content team. Once we do that, there will be many advantages.

The most prominent among them are:

  1. Interface improvements will apply to both. Malignant hearts and stat upgrades look better in the builder right now, and we want them to be the same.
  2. All builds will appear in the app instantly

We expect this tech merge to be done by Mid of September.

Shifting our focus to functionality, we recognize the current challenge in locating specific builds without a search or bookmark feature. Fear not, improvements are in the works. Look forward to updates after the September merge and before Season 2!

Right now the awesome creators on twitch and youtube are sharing builds and their profile. The profile is limited in functionality, but we will be buffing that up allowing creators to be searched and tier listing their own builds!

diablo 4 tier list end game splash

Final Words

As I mentioned before, all of this will happen before Season 2. There are also a few surprises we will let you experience, but, most importantly, we’re keenly attuned to your perspectives.

If you believe there’s an aspect we’ve missed or something that absolutely must be done first, please share your thoughts in our Discord server. After all, we build things we like to use and most of the time that lines up with what you want to use, but what you want to use is the more important half of that equation!

Thank you for your continued support, enthusiasm, and patience. May the monster density buffs make your demon slaying even more joyous!

Sincerely,
Uthgar

PS: If you are taking a break, let us know what you are playing (I am currently playing a Paladin in BG3 as well!)

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Dev Blog: Mobalytics Support for SEA Servers Has Launched! https://mobalytics.gg/blog/dev-blog-mobalytics-sea-servers-support/ https://mobalytics.gg/blog/dev-blog-mobalytics-sea-servers-support/#respond Tue, 17 Jan 2023 19:34:18 +0000 https://mobalytics.gg/?p=56930 A Warm Welcome to the SEA Community At the end of 2022, Riot Games announced that they would be ending their 12-year partnership with Garena and would instead, self-publish LoL and TFT across South Asia in 2023. We’re hyped to announce that as of today, Mobalytics is now available for all SEA servers! Head to […]

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A Warm Welcome to the SEA Community

At the end of 2022, Riot Games announced that they would be ending their 12-year partnership with Garena and would instead, self-publish LoL and TFT across South Asia in 2023.

We’re hyped to announce that as of today, Mobalytics is now available for all SEA servers!

Head to Mobalytics.gg to check out our browser version but we strongly recommend downloading our Desktop App for the best experience since you’ll be able to access features within your game client while you play.

BTW, if you haven’t migrated your account yet, be sure to check out the official Riot FAQ.

mobalytics regions featuring new sea servers

Current Mobalytics Features for SEA

Right now, the vast majority of Mobalytics capabilities are already available for SEA players to try. Since the servers are new, please note that the collection of champion stats is in progress so be sure to keep checking back as the data populates.

Here’s a list of many of our features (a lot of them, like the Overlay include a lot of tools within them so be sure to explore):

After trying these tools, be sure to also try out the free trial of Mobalytics Plus to unlock our most OP features.

If you’d like to request features, make suggestions, or give any other feedback, we’d love to welcome you to our Mobalytics Discord Server.

See you on the Rift and welcome to our community!

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Dev Blog: Our Most Powerful App Yet https://mobalytics.gg/blog/dev-blog-our-most-powerful-app-yet/ https://mobalytics.gg/blog/dev-blog-our-most-powerful-app-yet/#respond Tue, 15 Nov 2022 18:23:47 +0000 https://mobalytics.gg/?p=54259 Our Most Powerful App Yet It’s an exciting time! We’re taking a massive step forward for the future of Mobalytics with the debut of our new app, powered by Overwolf. We strongly encourage you to check out the video below featuring Uri Marchand (the founder of Overwolf), and myself, Uthgar (co-founder of Mobalytics), where we […]

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Our Most Powerful App Yet

It’s an exciting time!

We’re taking a massive step forward for the future of Mobalytics with the debut of our new app, powered by Overwolf.

We strongly encourage you to check out the video below featuring Uri Marchand (the founder of Overwolf), and myself, Uthgar (co-founder of Mobalytics), where we discussed our new partnership at Gamescom 2022.

If you’d rather read than watch, this Dev Blog will be covering details such as why we chose Overwolf as our partner and how Mobalytics will be better than ever.

What is Overwolf?

If you haven’t heard of it before, Overwolf is a platform that offers a framework which allows creators to build content for existing games.

You can compare it to something like Unity or Unreal, which are products used by video game developers to create new games from an existing engine so they don’t have to build one from scratch every time.

Although there are some game studios that do create from scratch, most of them will use something like Unity/Unreal to save time and resources.

Why Mobalytics is teaming up with Overwolf

Since we founded Mobalytics, one of our dreams has been to make tools that are best in class for as many gamers as possible.

We started off with League of Legends players and have since spread to other games including TFT, LoR, VALORANT, and Lost Ark.

project warwick splash

By joining forces with Overwolf, we believe the sky’s the limit and we’ll be able to take another big leap toward that goal. Here are some of the main reasons why.

More games, more often!

By using Overwolf’s framework, we’ll no longer have to build from scratch when expanding to new games. By accelerating the early phases of new product creation, we’ll be able to deploy new games at a much faster rate while still maintaining the high quality we strive for.

Accessibility and inclusivity for a wider audience

Throughout the years helping creators make tools for players, Overwolf has constantly worked to optimize its performance for all types of PCs. If Mobalytics didn’t work that well for you in the past because you used an older computer, give our new app a shot!

Access to OP telemetry tech

Lastly, one of the most unique aspects of Overwolf is its advancements in telemetry technology – TLDR, this allows for powerful screen recognition within your game client while you play. As a result, expect our features such as the in-game Overlay to power up significantly in the near future!

Fun fact, we go way back!

big bad warwick splash

For those of you that don’t know, we’ve actually been working together for a while. When we were a newborn company, back in 2017, we built our first app on Overwolf. Back then, I think neither of our products were really ready for that and it wasn’t the greatest user experience so we went our separate ways for the time being.

Then in 2019, with the launch of Legends of Runeterra, we collaborated again and built a deck tracker which ended up being a much better experience. Since then, we’ve been thinking behind the scenes about how to continue to work together and now we finally have the opportunity to do that.

Addressing Elephants

Like any other company, Overwolf has had a journey of ups and downs throughout the years. I want to address a few topics that may have come up during that time here. If I don’t cover everything, feel free to ask any additional questions in the comments!

Does Overwolf sell player data?

In its earlier days, one of the ways that Overwolf monetized was by partnering with Newzoo, a research company that focuses on collecting data from the gaming space to provide aggregated insights. This means that it was never personal on an individual basis, but rather illustrated trends like, “What are the most popular games in Germany?”.

After listening to community feedback and concerns, Overwolf has completely shut down this monetization method and has even amended their EULA (End-user license agreement) to prevent them from doing so again in the future.

Will Overwolf slow down my computer?

This may have happened to you several years ago but after many iterations, Overwolf has made great strides in making a faster experience. For example, in the early days, Overwolf had a memory footprint of over 20 megs (in regards to RAM) – now, when you launch the product, it actually starts at around 3 megs and will be at a default of around 16 megs depending on what an app is displaying.

Overwolf has also improved Overlay speed and performance by changing how frames are recognized. In the past, it would draw in the entire UI of a product’s screen. They have since implemented smart-grabbing technology that only takes in differences rather than the entirety. If this is a bit technical, just know that overall, it makes for a much smoother experience!

So what’s next?

After launching the new Overwolf version of Mobalytics, we want to be as flexible as possible for our community so we will still have our previous app (which was built with Electron), up and running if you would like to keep using it as is.

firefang warwick splash

However, as we create new features, they will only be available on the new Overwolf version so we strongly encourage you to make the switch (or at least try it out!). Unfortunately, due to the technology that we mentioned earlier in the Dev Blog, many of the new features that are in the works won’t be possible to maintain on Electron with a huge amount of additional effort.

Over the next few months, we’ll be holding events like awesome giveaways with prizes like PCs for community members who switch to the new app early on. So what are you waiting for? Try out our new Mobalytics app for Overwolf here!

AND remember, always reach out with your feedback, thoughts, and questions. Our goal is to empower YOU with the best tools possible. Only you can really tell us what we can do better.

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Dev Blog: The Future of Our LoR Meta Stats https://mobalytics.gg/blog/dev-blog-the-future-of-our-lor-meta-stats/ https://mobalytics.gg/blog/dev-blog-the-future-of-our-lor-meta-stats/#respond Thu, 30 Jun 2022 16:36:18 +0000 https://mobalytics.gg/?p=50449 The Future of Our LoR Meta Stats Hey everyone, I hope you’re enjoying your summer and finding time to play LoR and other great games while taking advantage of the good weather. With a heavy heart, I want to let you all know that this week, our Meta Stats feature for Legends of Runeterra will […]

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The Future of Our LoR Meta Stats

Hey everyone, I hope you’re enjoying your summer and finding time to play LoR and other great games while taking advantage of the good weather.

With a heavy heart, I want to let you all know that this week, our Meta Stats feature for Legends of Runeterra will be taken down for the time being. I wanted to use this space to talk through how we made that decision, why we considered it in the first place, and what that means going forward.

Before I do that, I want to assure you that we remain committed to the rest of our Legends of Runeterra app. We’ll be your trusted place for new card reveals, building decks, exploring meta decks (by our new experts Kuvira, Shugo, and Scarzig), and more. The future of LoR is still very bright and we’re looking forward to what’s come!

Next, let’s talk about why we’re disabling this feature. When we originally built this feature we had one defining goal: To give players access to stats that they wouldn’t otherwise have, allowing them to explore the meta in ways they wanted. For context, our Meta Stats feature uses data we collect from our deck tracker and crunches it, contextualizes it, and displays it in a way that you can explore stats you want.

At the beginning, no API was available and there were plenty of players using the tracker, so the information flowed. Meta Stats and other features were integrated with the game client to let us do unique things like making recommendations based on your card collection. Later on, Riot made an API available for stats of specific matches and players, and we started to slowly layer that in.

This original framework we started with allowed us to provide as much detail as possible, a look at the numbers. However, it was also built in a way that was incredibly complex and resource-intensive for us to maintain, especially when there are major changes to the game.

For example, you may remember us having issues last year when the Bandlewood expansion launched and multi-region cards were added to the game. We had to revamp and adapt a lot of our framework as a result.

lor fix em uppers splash

This year, the Runeterran cards, which created more exceptions to the traditional rules of deckbuilding, once again created complications in our Meta Stats infrastructure.

As a result, over the past month, you may have noticed that our Meta Stats have been unreliable, inconsistent, and worst of all, below the standards that we strive for as a company that takes pride in our numbers and analysis.

In an ideal world, we would love to identify the issues and solve them instantly but it’s always challenging to balance resource needs across multiple games. In a similar way that Riot has recently shifted resources and team members in Legends of Runeterra, we need to do the same. What that means is we currently don’t have the necessary resources to make the fixes in a timely manner and the only thing worse than no stats is bad stats.

As a result, we’ve decided to hold ourselves accountable and remove the feature from the Legends of Runeterra app to avoid misleading players and giving them a bad experience.

In theory, we could attempt possible “band-aid” fixes in the short term but our goal is to really address the root problems and create sustainable solutions that can adapt to major changes in the game mechanics while maintaining our standards for the long term.

We are some of the biggest Runeterra fans out there, and I myself have been in love with the game since I heard Garen and Ezrael’s banter in the beta, “ I…I didn’t know her big brother would be so…big”. Although I don’t play as much as I used to, Legends of Runeterra will always hold a special place in my heart and is my go-to card game.

ezreal lux splash lor updated

It makes me so sad that after putting thousands of hours into the game and the product we have to close down this feature. For now, focusing our resources on keeping the parts of our platform that we can support and making sure they exceed expectations is a priority.

Once we get more resources, we will return to tackling the problem of the best stats for players, rather than fragmenting our attention between the two like we are at the moment. And when that happens, like a phoenix, it will be reborn with the same high quality you saw on launch.

In the meantime, for your meta stats needs, we recommend checking out community members and other tools that are part of LoR’s awesome community such as:

Lastly, if you’re a Plus member who subscribed to access our advanced Meta Stats features, please send an email to hello@mobalyticshq.com with “LoR Meta Stats Plus Subscriber” in the subject line to see if you’re eligible for a refund. We’ll make things right!

As always, thank you for your understanding, support, and time. We love making awesome tools for gamers like us- without you, we would just be making excel sheets.

If you have any other additional questions, please ask in the comments below or feel free to reach out to me personally at my email uthgar@mobalytics.gg.

Sincerely,
Uthgar

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Our Statement on Ukraine, Its Effect on Mobalytics, and How You Can Help https://mobalytics.gg/blog/dev-blog-ukraine-statement-how-you-can-help/ https://mobalytics.gg/blog/dev-blog-ukraine-statement-how-you-can-help/#respond Tue, 22 Mar 2022 16:24:15 +0000 https://mobalytics.gg/?p=46487 Our Statement on Ukraine, Its Effect on Mobalytics, and How You Can Help Mobalytics was a remote company from day one and we have people all over the world. We believe there are no borders and thanks to all the technologies that exist today, we are blessed with opportunities to stay connected and work together […]

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Our Statement on Ukraine, Its Effect on Mobalytics, and How You Can Help

Mobalytics was a remote company from day one and we have people all over the world. We believe there are no borders and thanks to all the technologies that exist today, we are blessed with opportunities to stay connected and work together with the smartest and most passionate gamers from around the world.

However, during the last couple of weeks, a lot of our team members were forced to leave their homes, belongings, and daily lives behind in search of safety. The majority of them are physically safe now, but mentally they are with their friends and family members who were not able to move.

It is hard to believe that we are going through these awful times, where people in Ukraine, including our team members, need to hide in shelters to save their lives, where one “dictator” was able to ruin two beautiful countries over the course of a couple of days. One physically, another financially.

Based on the latest information, everybody on our team is safe despite some of them still being in attacked regions of Ukraine. We are with you, praying for you and your families.

gamers with ukraine banner

We are getting back on track. However, I’m extremely sad and frustrated to see that all this is happening. Being born and raised in Kyiv, Ukraine, and having my parents and some of friends still being there, I can not just sit and watch what this f*cker is doing to our country. That’s why we have started an initiative, #GamersWithUkraine.

How You Can Help

We’ve created a website, Gamers With Ukraine, that offers many ways for anybody to contribute to help end the war and rebuild Ukraine. Whether you want to donate funds, aid Ukrainian cyber forces, send supplies, find a protest, or enlist in the foreign legion, you’ll be able to find a link for doing so.

Even by just staying active on the website you will be able to:

  1. Show your support and boost the morale of the Ukrainian people. The more gamers that stay online, the bigger the impact we can create.
  2. Raise funds through playing video ads (please whitelist it within your ad blocker). ALL proceeds from these ads will be used to fund the rebuilding of the country.

So please do keep a browser tab open and active if you can, and share the site with your squadmates, duo partners, clan members, and anyone else that cares about the situation and wants to help.

Being a long-life gamer I know how strong our community is and how many of us are around the world. Together, we can make a difference for the innocent civilians that have been forced into a horrible war and help Ukraine rebuild.

I’m proud to see how the whole world united to support Ukraine against Putin. Now it’s time for gamers to unite and show our support. I believe that with your help, Ukraine will win the war and keep its independence.

Thank you for your support!

Bogdan Suchyk,
Founder and CEO at Mobalytics

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Dev Blog: Why We’re Temporarily Depreciating our Tobii Integration https://mobalytics.gg/blog/dev-blog-why-were-temporarily-depreciating-our-tobii-integration/ https://mobalytics.gg/blog/dev-blog-why-were-temporarily-depreciating-our-tobii-integration/#respond Mon, 14 Mar 2022 22:20:16 +0000 https://mobalytics.gg/?p=46167 Dev Blog: Why We’re Temporarily Depreciating our Tobii Integration Hi everyone, hope you’re doing well (and safe considering the times we’re in). At Mobalytics, although we aren’t a team that creates games, we still strive to learn from and emulate the dev teams and companies in the industry that we admire most (afterall, we’re gamers […]

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Dev Blog: Why We’re Temporarily Depreciating our Tobii Integration

Hi everyone, hope you’re doing well (and safe considering the times we’re in).

At Mobalytics, although we aren’t a team that creates games, we still strive to learn from and emulate the dev teams and companies in the industry that we admire most (afterall, we’re gamers ourselves of course!).

One of the core values that we respect most from these teams we look up to is transparency – so although the Dev Blog usually gives you a behind the scenes look at new features that are being released, we also use it as a channel of communication to maintain transparency around decisions we make.

Throughout 2021, one of our main goals was to improve the overall stability of our in-game features and overlays, such as the League of Legends companion. We wanted to emphasize this so you could count on having the features you need most when you need them most.

Before 2021, the Desktop App could vary in performance depending on the amount of traffic we were getting or other various factors. Now, we’re proud to say that outside of a few rare cases, your Live Companion should perform incredibly reliably when using its latest version.

In addition to making the Desktop App more stable, we launched:

  • New and Improved GPI
  • Minimap Jungler Timers
  • Challenges
  • Post Game Highlights

Unfortunately, while making these additions and improvements to our platform, the Tobii Eye Tracking integration became incompatible with the new infrastructure of the app. Truthfully, this is something that we did not foresee happening and we’ve learned many lessons that will help prevent cases like this in the future.

Although we tried a few potential solutions, we wanted to reach one that maintained the new standards of our app. So for now, while we work out this solution, we will be depreciating the functions related to Tobii Eye Tracking integrations, mainly within the GPI and Live Companion.

If you’re upset about this, you aren’t alone. We know that the eye-tracking features were really ****ing cool and unique. No one wants it to come back more than our team.
As you can imagine, using an eye tracker (which is a very new technology) to track our GPI performance algorithms is complex. We want you to know that we currently don’t have an ETA for fixing this as it’s difficult for us to truthfully give accurate estimates based on technical reasons. As soon as we can give you an ETA you can depend on, we will.

Lastly, if you purchased a Tobii Eye Tracker to specifically use with Mobalytics, please check out their Terms of Sales and send an email to Tobii’s support team to see if you’re eligible for a refund.

We really do appreciate your understanding and support. See you on the Rift.

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Dev Blog: Mobalytics Smart Highlights – Identify Your Crucial Moments Automatically https://mobalytics.gg/blog/dev-blog-post-game-highlights/ https://mobalytics.gg/blog/dev-blog-post-game-highlights/#respond Mon, 31 Jan 2022 18:45:14 +0000 https://mobalytics.gg/?p=44156 Dev Blog: Smart Highlights – Identify Your Crucial Moments Automatically We’re kicking off 2022 with our newest Plus feature…Smart Highlights! This feature is powered by an algorithm that we’ve been working on for years and it’s finally ready for us to launch its Alpha. Smart Highlights Highlights analyzes every action you take throughout a match […]

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Dev Blog: Smart Highlights – Identify Your Crucial Moments Automatically

We’re kicking off 2022 with our newest Plus feature…Smart Highlights!

This feature is powered by an algorithm that we’ve been working on for years and it’s finally ready for us to launch its Alpha.

Smart Highlights Highlights analyzes every action you take throughout a match and then identifies your most impactful moments so you can learn from them.

This includes game-changing clutch moments, mistakes that threw the game, and everything else in between.

In this dev blog, we’ll cover everything you need to know about it so stick around!

As a quick note, although this feature is primarily designed for our Plus community, there is a free version that identifies one clip for you instead of five if you have Plus.

Want to join the Smart Highlights Alpha and unlock a ton of other awesome features? Sign up for a free trial or subscribe to Mobalytics Plus!

Why we made Smart Highlights

Being able to clearly understand the most important plays of your matches can be difficult, especially when there’s stress and emotions involved.

It’s no surprise that it’s something that many players and teams hire coaches and analysts for.

legends of the field promo lol splash

With Smart Highlights, our goal is to make this sort of insight accessible and effective for all players.

Our feature is designed to automate this process, giving you a personal coach over shoulder that identifies these crucial moments for you.

Besides providing helpful analysis, you’ll even be able to share your best plays (or bloopers) with your friends!

How Smart Highlights work

The magic behind Smart Highlights begins as soon as you enter Summoner’s Rift.

While you play (make sure you have your Live Companion activated!), our algorithm tracks your performance and the impact of the plays you were involved in.

Every CS, level up, kill, death, and much more is analyzed with the overall context and flow of your game in mind.

Once your game ends, you’ll be brought to your usual Post Game Stats. You’ll notice that now, there is a new second tab called “Performance Overview”. Click that to find your highlights.

dev blog post game highlights click performance overview

Within this tab, you’ll see your five most important highlights (or lowlights) as defined by our algorithm. This is currently a Plus-only feature but in the future, the non-Plus version of Mobalytics will display one free highlight.

For each highlight, you’ll see its exact timing along with labels such as “Ganked”, “Gold Swing”, and “Item Advantage” to give you more context.

dev blog post game highlights clips

Once you click on a clip, you can replay it and get more details such as which champions were part of the play, their level, and items.

By giving you these moments and details, you’ll be able to understand whether you were contributing to big plays that turned the game in your favor or causing blunders that ended up leading to your team’s demise.

dev blog post game highlights watch clip

Either way, remember that everyone has good and bad plays, but not everyone learns from them. Be a player that does!

Want to revisit past highlights? You can do so by heading to your Profile and finding a specific game within your match history.

dev blog post game highlights match history

Just click the Match Details to bring up your Post Game pop up. It’s easy!

One last thing we want to reiterate is that Smart Highlights and its algorithm will be constantly evolving over time. As it’s currently in Alpha, we need your help to make it as accurate and relevant as it can be.

Based on our Alpha testing, our algorithm has shown to be very accurate but there have been some outlier cases every once in while.

If you feel like we missed a big play, please let us know. You can easily give us feedback with the form below the five clips.

feedback form post game highlights

All feedback is appreciated and will only help us make it better for you and the other players in our community!

The Future of Smart Highlights

Just like any other Mobalytics feature, Smart Highlights will continue to evolve after the Alpha and beyond!

Here’s what we’re aiming to release over time:

  • Descriptive Text for Highlights
    • We’re working on a feedback system that will give you captions that interpret the events of your highlight. This will make it easier to understand why we identified it as an impactful moment.
  • Additional Tags
    • League is a complicated game with a lot of nuances for every interaction. Over time, we’ll be adding more tags and making existing ones more relevant.
  • More Ways to Share
    • In our current Alpha, you can only Share with Twitter due to technical reasons. We plan to add the usual suspects like Reddit and Discord to give you a wider range of options.
  • Clip Submission Contests and Giveaways
    • Speaking of sharing, we’ll be having fun events, often with partners, to let you submit your highlights to win prizes! Keep an eye out for them.
  • Feature Integration
    • Attempting a Challenge? Our Highlights will point out moments where you succeeded or failed in relation to your attempt.
  • Highlights Manager
    • One convenient place to browse all your clips so you won’t have to search by individual games in your Match History.

Keep in mind that with every roadmap, things can change! Let us know which ones you’re most excited about and we’ll do our best to prioritize them.

Want to join the Smart Highlights Alpha and unlock a ton of other awesome features? Sign up for a free trial or subscribe to Mobalytics Plus!

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Mobalytics Referral Program and Sharing Giveaway FAQ: Eligibility and How to Win https://mobalytics.gg/blog/mobalytics-share-giveaway-faq-eligbility-how-to-win/ https://mobalytics.gg/blog/mobalytics-share-giveaway-faq-eligbility-how-to-win/#respond Wed, 08 Dec 2021 20:37:12 +0000 https://mobalytics.gg/?p=42803 Share Mobalytics, Win Prizes! We know that getting better and climbing is always more fun with friends. Since our launch, our community has been built by players recommending their squadmates, and we couldn’t have done it without you. Our new Referral Program and sharing giveaways are designed to give back and give you rewards for […]

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Share Mobalytics, Win Prizes!

We know that getting better and climbing is always more fun with friends.

Since our launch, our community has been built by players recommending their squadmates, and we couldn’t have done it without you.

Our new Referral Program and sharing giveaways are designed to give back and give you rewards for helping our Mobalytics mob grow!

It’s super easy and you can give it a shot every month.

Here are some handy details you should know.

How Our Referral Program Works

By inviting your friends directly to join Mobalytics, you’ll be able to earn Mobalytics Plus subscription time and have a chance to win RP and Collector’s Edition swag!

Doing so is super easy. If you’re logged in, you’ll see an “Invite Friends” button at the top right of our platform, next to our drop-down menus.

invite friends referral button

Click on it and you’ll be brought to your Referral Program dashboard where you’ll be able to see your personal referral link, referral stats, leaderboard, and raffle results.

All you have to do is share your link with friends and have them sign up. Once you do so, you’ll immediately earn Plus and get a raffle entry.

At the end of the month, we’ll select 10 winners for prizes up to $2000 in Riot Points. The more raffle entries you have, the more likely you’ll be to win.

full referral program screenshot

In addition, every 6 months, we’ll be giving away rare Collector’s Edition boxes that contain rare loot like Mobalytics jerseys, hoodies, and much much more.

Besides sharing your link, you can also invite friends by email as well as social networks like Facebook, Twitter, and Reddit.

The leaderboard tab (shown above) lets you see all-time leaders and leaders from last month. Meanwhile, the Raffle Results will show who won RP and how much.

Now that we’ve covered the basics, here are some nitty-gritty details of how the raffle works.

Details

  1. Every time a friend uses your referral link, downloads the Mobalytics Desktop App, and verifies their account, you will gain a raffle entry.
  2. A friend using your referral link must launch their League app with the App open and your summoner account must be at least level 10+.
  3. Once your referred friend verifies their account, they will also gain entry into the raffle.
  4. At the end of each month, 10 entrants will be randomly selected to win.
  5. To see the winners of a monthly raffle, visit the Referral Page and look for “Raffle Results”.
  6. If you win, you will also receive an email from Mobalytics so keep an eye out for that.

How Our Sharing Giveaways Work

Every month, we’ll give away $1000 in RP to five winners for sharing a TFT comp.

To enter, choose a comp, whether it’s made by you or a community member, and then hit the Share button.

realistic share image

Once you’re there, select an option between Twitter, Facebook, or Reddit.

If you choose Twitter or Facebook, include the hashtags #MyMobalytics #TFTComp

twitter share example tft comp

Next, just wait until the end of the month. Winners will be emailed and announced on social channels.

Details

  • Winners are chosen at random and have 72 hours to respond before another winner is chosen.
  • Besides Garena, this monthly giveaway is international but prizes can only be granted to regions that accept RP PINs or Paypal payments.
  • Shares that do not have the hashtags #MyMobalytics and #TFTComp will not be detected
  • Cheaters will be disqualified and banned from future giveaways

If you have any additional questions that weren’t covered in this article, head to our Discord server.

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Dev Blog Q&A: Challenges and GPI https://mobalytics.gg/blog/dev-blog-qa-challenges-gpi/ https://mobalytics.gg/blog/dev-blog-qa-challenges-gpi/#respond Wed, 01 Dec 2021 02:16:46 +0000 https://mobalytics.gg/?p=43137 Mobalytics Dev Blog Q&A: Challenges and GPI Hi everyone, hope you’re doing well! When it comes to our stats and scores, we know that clarity is vital to helping you improve as best you can. Although we try to answer as many questions as we can from emails, tweets, Reddit posts, Discord messages, and so […]

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Mobalytics Dev Blog Q&A: Challenges and GPI

Hi everyone, hope you’re doing well!

When it comes to our stats and scores, we know that clarity is vital to helping you improve as best you can.

Although we try to answer as many questions as we can from emails, tweets, Reddit posts, Discord messages, and so on, some things often fall through the cracks.

To try to make up for this, we’re creating this Dev Blog Q&A series to help answer questions from our community.

Our core topics for this Q&A will be the Challenges and GPI but if you have another question that we didn’t cover, feel free to ask in the comments!

1. Zhou: How is Skill to Focus is determined for every role?

Your S.T.F is determined by a few things. First off, we took a look at your scores for every GPI skills.

Next, we weigh them based on how important each skill is for your role. For example, Vision is a lot more important for Junglers and Supports than ADCs.

Additionally, every player needs a baseline score to be effective. After that, there are diminishing returns. Getting your Farming from 80 to 90 is much less important than getting your Survivability from 20 to 30. The latter will lead to a bigger impact in your overall performance.

2. Zhou: Why is Fighting important for Supports?

Fights are inevitable in League and since it’s a team game, it’s important for Supports to help contribute to fights. This includes 2v2’s in the bot lane, skirmishes around Dragon, and massive 5v5’s later on.

The best Supports are able to excel in all types of combat (even some Supports like Karma, Zyra, and Brand can win early game Duels!).

3. Iseedeadpeople: How can I compare myself vs a pro player?

We used to have a comparison tool if that’s what you are referring to.

You know when a ride in Disney world gets taken down so it can be made better? That’s where this feature is at right now.

In the meantime, feel free to use two tabs and do it the old-fashioned way!

4. TheBestian: Why are my GPI scores not moving after completing a Challenge?

reQ: My GPI score dropped after finishing a Challenge, how can this can happen?

This is very specific and varies from case to case. A few questions for both of you:

  • Did you take a Challenge above your skill level (one of the recommended ones)
  • Did you finish the Challenge in 3 games or 5 games? Losses, where you did poorly, can really tank the amount of improvement.
  • Did you play all games in the same queue as your GPI that you are looking to improve?

5. Luc: How long does it take for the recommended Challenges to refresh?

They should be instant upon page refresh. If this isn’t happening for you, please let us know!

6. Artemis: What skill is the most important for ADC and why?

100% Farming as ADCs tend to have delayed power spikes compared to other roles. The sooner you can get your crucial items, the sooner you can start carrying your matches.

7. Emiliano: Why there is no Challenge for objective vision?

Keep an eye out for them in the future. There are a few skill Challenges that we’re still working on to get to a level we’re satisfied with.

Irelia level 2 (LoR splash)

8. Yuuki: I’m on the losing streak but my GPI is high, what does that mean?

If I understood correctly, even though you are losing, you are getting great scores? If that’s the case, then welcome to the reason why we made the GPI.

League is a game that works hard to give you a 50% win rate, so it’s hard to understand what is and isn’t in your control.

With the GPI, we give you specific scores that help you understand what you did well and poorly. Looks like you are killing it- keep it up!

9. Alby: Why is Fight Frequency important? Isn’t it better to fight only the battles you can win?

For sure, no one should be looking to take random fights to boost this score. Fight Frequency is simply a measure of the Aggression skill, aggressive players fight more often!

The more fights you take, the better you’ll be able to recognize when you can push an advantage when you’re winning, or find an advantage when you’re behind.

10. Sin: Why is my Fighting score is capped at 78? Does it mean I can’t improve it?

This is a good question. Right now you are capped by your tier. Since League is a game where your opponents get stronger as you rank up, we needed a way to reflect that to players and allow them to compare themselves to better players.

The only players who can get the full 100 are Challenger players.

11. Merry: Can you combine my GPI from all game modes to see the overall performance?

We can but we currently don’t. Most people play differently in different queues and it would really mess with the accuracy of the GPI if we did that.

Do you not feel that way about your own performance habits?

12. Mati 422: If I see other people’s GPI, why I can’t see their Challenges?

In the future, we will be adding a way for players to show what Challenges they have achieved and players can check other players out.

If you have any specific ideas of what you’d want to see for this, let us know!

LeBlanc Level 2 (LoR reveal splash)

13. Sad_desk_meal: Why are some Challenges based on team performance when I can’t affect how others are playing?!

This is the hard part of League, it some aspects will rely on teamplay. We tried as much as possible to keep Challenges within your window of control, but some of them, like Baron, will require some help from friends.

14. Lightbringer: Can you explain why some Challenges have more than 1 target?

Good question. When you are starting off and learning a skill, it makes sense to focus on one aspect of it. But as you develop as a player, it’s important to develop your ability to be good at multiple things during the course of one game.

As players get better in League, they aren’t simply just good at one thing. We added extra objectives to cover that phenomenon, but also to give players more challenge!

15. Emiliano: My Teamfight score is super low, but I’m playing Support and I usually just follow my ADC, how I can improve that score without leaving my ADC for too long alone?

This is another good question. Sometimes a Support has to know when to roam to be at the fight and when to be babysitting. The best Support players are really good about balancing that.

16. Emiliano: What does it mean to participate in the tower kill. Will it count if I hit it just once?

Yes it should! (Provided you hit it in the same time frame it died).

That’s all for now! Feel free to ask more questions in the comments below. To activate a Challenge now, just head back to Mobalytics.

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Dev Blog: Mobalytics Challenges, A New Way To Improve Your League Skills https://mobalytics.gg/blog/dev-blog-mobalytics-challenges/ https://mobalytics.gg/blog/dev-blog-mobalytics-challenges/#respond Wed, 27 Oct 2021 15:03:58 +0000 https://mobalytics.gg/?p=42035 Dev Blog: Mobalytics Challenges, A New Way To Improve Your League Skills One of our core missions at Mobalytics is to help all gamers get better at their favorite titles. As such, we’ve created an all-in-one-companion that strives to empower different types of League players in their individual journeys. For example, Players that want to […]

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Dev Blog: Mobalytics Challenges, A New Way To Improve Your League Skills

One of our core missions at Mobalytics is to help all gamers get better at their favorite titles.

As such, we’ve created an all-in-one-companion that strives to empower different types of League players in their individual journeys.

For example, Players that want to dive into stats and analytics can do so with our Gamer Performance Index (GPI) and Profile.

Summoners that want to master their favorite champion or research new ones can do so with the Tier List and Champion pages.

For those that want in-game scouting and insights, we created the Live Companion and Overlay.

Our latest feature, Challenges, is designed for the players that like to learn by doing.

Dr. Mundo crop for front page

In this dev blog we’ll cover how Challenges work, our philosophy behind the feature’s development, and much more so stick around!

Note that this is the first version of Challenges and we have a lot more coming in the near future.

BTW, if you can’t wait and want to try them now, just go straight to our Challenges page.

Jump to a section:

So…what are Challenges?

Challenges are a new way for League players to test themselves on fundamental skills by accomplishing a list of in-game goals.

These fundamentals are Aggression, Farming, Fighting, Objectives, Survivability, and Vision, which are six of the eight skills in our Gamer Performance Index (GPI).

Mobalytics recommends Challenges based on a player’s role, rank, and their strengths and weaknesses as a player.

Top lane Challenges

Once a player accepts a Challenge, they must successfully fulfill the Challenge’s conditions in three out of five of their next games.

Once they do so, they’ll see their skills improve! If they fail, that’s totally okay – they can either try it again or switch to another Challenge.

Why we made Challenges

If you’ve been with us for a long time, you may remember that the GPI used to give you advice from our Challenger experts based on your scores.

Although many players in our community liked Challenger advice, we realized that it could sometimes be difficult to concretely translate the advice in-game.

final advice

Challenges represent an evolution for our GPI that replaces Challenger advice with Challenges devised by our Challenger experts (that was a challenging mouthful).

They allow us to more effectively guide players in-game rather than needing the players to interpret the advice into action.

Another major reason why we created Challenges was to give League players a new way to measure whether or not they’re getting better.

When it comes down to it, there’s a lot of losing involved in League. Even the “best” climbers in ranked often hover around a 55% win rate, which is only slightly better than a coinflip.

We all know the feeling of popping off and playing a nearly perfect game but you still manage to lose.

leminem mvp

On the flip side, we also know the feeling of playing horribly but still getting carried to a win.

Challenges give you tangible goals that allow you to perceive whether or not you played well outside of the coinflip of a match’s actual result.

In tandem with GPI their scores, a player can more easily measure their growth as a player as opposed to simply focusing on win/loss streaks and their rank.

Just take a look at some feedback we received from one of our Closed Beta testers:

challenges testing quote

“Challenges work great, I was just telling a friend how my GPI has changed and how I’ve noticed an improvement in my past matches. Could just be a lucky streak, but by focusing on Challenges, my chart went from this to this.”

You love to see it! The changes and growth in their fundamental skills are clearly illustrated by their graph.

Lastly, the third main reason why we created Challenges was due to players having ranked anxiety and preferring to only play Normal matches.

By completing Challenges within the context of Normal games, a player can still get a sense of accomplishment and growth without the label of a rank.

How Challenges Work

Let’s dive into the nitty-gritty of how Challenges actually work.

If you’re signed into a Mobalytics account, this section of our dev blog can act as a guide to attempting your first Challenge!

First off, understand that you can activate Challenges from multiple places throughout the Mobalytics platform. Two examples are from within the GPI or at the main Challenges page.

In the screenshot below, you can see what this looks like from within the GPI:

Mobalytics Desktop App Challenges full

Just hover a card to see more details about the Challenge, here’s a quick look at its various components.

challenge components

Many of these are self-explanatory. Based on your rank, role, and GPI skill scores, you’ll be given Recommended Challenges that would give you the most bang for your buck in terms of seeing the most immediate positive impact in your gameplay.

Let’s take a look at the Gold level for Top laner Duels and break it down further.

top laner duel gold challenge

Gold Duels Challenge:
  • Win 2 or more duels
  • Have 5 or less deaths 
  • Get at least 6 CS per minute 

As you can tell, although the focus is on the Duels score, the Challenge still requires you to keep your number of deaths and CS score in check.

This is our way of making sure that even if a player is using Mobalytics to improve their skills, they will still maintain their expected responsibilities within the context of what they should be doing for their team.

The last thing we want is for you to derail your team’s potential success by tunnel visioning on completing your Challenge!

If you’re down to give it a shot, just hit the big Activate Challenge button to get started! In order to complete it, you would need to fulfill the listed goals in three of your next five matches.

Once it’s active, you’ll have a status counter during the duration of your Challenge.

Challenge status

Before your match, this counter will be displayed within the Live Companion’s Pre Game to remind you of your goals. After your match within the Post Game, the counter will be updated with a breakdown of how your match’s performance compared to those goals.

Teamfighting post game result

Games with a success will be marked in green while fails will be marked with red.

challenge win loss status

If you manage to get three wins, congrats, you did it! Based on how well you accomplished the Challenge, you’ll also be given a star score.

By completing a Challenge with a perfect three games in a row, you’ll be given the max of 3 stars. If you needed all five games to succeed in three matches, you’ll be given 1 star – for four games, you’ll earn 2 stars.

3 star challenge

So if you’re a completionist (we’re looking at you Overcooked players), you can go back to earn every star possible!

Based on the Challenges you complete and the stars you’re given, you’ll be able to progress to higher Challenge levels.

The higher ranked Challenges will of course be increasingly more difficult to ensure you improve. Remember Duels for Top laners?

Let’s jump ahead to see how Diamond compares to the first Gold example we looked at.

top lane diamond duels challenges

Gold vs Diamond Duels Challenge Comparison:
  • Win 2 or more duels (Gold) –> Win at least 3 duels (Diamond)
  • Have 5 or less deaths (Gold) –> Have 4 or less deaths (Diamond)
  • Get at least 6 CS per minute (Gold)  –> Get at least 7 CS per minute (Diamond)
  • Win at least 50% of your duels (Diamond)

As you can see, not only do previous goals become harder, but the number of them will also increase over time!

Quick Tips and Tricks

Now that you understand the basics of how to activate and progress through Challenges, let’s cover some useful functions you should know about.

How to explore all Challenges

Recommended Challenges will always be close to your current rank and skill level, but if you want to switch to something drastically easier or harder, you can do that!

To do so, just head to the filters section at the main Challenges page.

all challenges filter

Once you’re there, check the box “Show all challenges” and you’ll be able to sort by any rank, GPI skill, or ranking.

How to pause or cancel a Challenge

By clicking on “…” you’ll be able to see more options for a specific Challenge.

Challenge options

Pause is useful for when you want to switch between game modes (such as from ranked to norms). We recommend sticking to the same game mode until a Challenge attempt is complete to maximize your results.

If you’re having a lot of trouble with a Challenge or want to work on something else instead, you can deactivate a Challenge with the Cancel button to open up space for a new one.

Lastly, if you aren’t doing so hot, perhaps with an 0-2 start, you can press Restart to start anew. Keep in mind that going on a 3-0 run is possible though!

The Future of Challenges

As we mentioned in the intro, this is just the first iteration of our Challenges. We’re already working on some big changes that will be coming in the near future and further down the line.

  • Overlay Integration
    • Within a month or so, you’ll be able to see your Active Challenges and your progress for them in real-time while you play!
    • This will complete the loop of Challenges guiding you before, during, and after your matches.
  • Partner Challenges
    • As you know, we have awesome partners and collaborators from streamers to esports teams.
    • Keep an eye out for some guest events where you can complete Challenges for awesome prizes…anything is possible!
  • Class Challenges
    • For our first version of Challenges, we tried to make the set of goals within roles as relevant as possible.
    • Of course, we understand that there is a wide range of playstyles within a role, such as tank vs duelist, so we’ll be scaling Challenges to eventually accommodate those nuances.
  • Champion Challenges
    • Within every role, there are always some off-the-beaten-path champions that break the conventions of what you’re used to. For example, Pyke and Ivern offer much different playstyles than what you’d typically expect.
    • As such, our goal is to eventually have champion-specific Challenges that cater to every champion’s unique playstyle.

What do you think of Challenges? Let us know in the comments below! To activate a Challenge now, just head to Mobalytics.

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